Grethan Pienaar 2026 | Designer | grethanpienaar@gmail.com

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My Role:

UX Designer

Onboarding satisfaction score:

85%

My Role:

UX Designer

Onboarding satisfaction score:

85%

Problem

Users felt alienated from art history because the interface and learning structure was overwhelming, confusing, acedemic and mundane.


Goal was to revolutionize learning inherintly boring content and promote active user engagement by:



feeling confident

approaching

unfamiliar content

Retaining Information

Reducing Intimidation

Ultimately attend

exhibitions or engage

with culture.

feeling confident

approaching

unfamiliar content

Retaining

Information

Reducing

Intimidation

Ultimately attend

exhibitions or

engage with culture.

Solution

Solution

Onboarding satisfaction score:

85%

Business Goal and KPI's

Business Goals


Increase engagement with art history content

Drive real-world exhibition attendance

Support cultural institutions with audience growth

Measurable success metrics



Onboarding satisfaction -qualitative feedback



Higher engagement: longer session length and repeat visits



Increased exhibition interest and curiosity



Partnerships with museums and cultural programs



Limited access to extensive user testing

Limited access to

extensive user testing

Limited art history content resources

Limited art history

content resources

Broad audience spectrum: from students to casual cultural explorers

Broad audience spectrum:

from students to casual

cultural explorers

Design Strategy

After all the feedback and insights, my strategy was to Reduce Intimidation accociated with learning- which in turn translated to High bounce rate

Decision 1

Progressive Learning Structure


Structured entry points and

built logical progression

which reduced cognitive load


Decision 1

Progressive Learning Structure


Structured entry points and

built logical progression

which reduced cognitive load


Decision 3

Exhibition Relevance


Linked digital learning to real-

world experiences whiich

supports user motivation

and engagement.


Decision 3

Exhibition Relevance


Linked digital learning to real-

world experiences whiich

supports user motivation

and engagement.


Decision 2

Mixed Media for Accessibility


Audio, transcripts, and notes

-ensuring accessibility standards

Decision 2

Mixed Media for Accessibility


Audio, transcripts, and notes

-ensuring accessibility standards

Design Outcome

Because ArtHive was relatively early stage, success was evaluated through directional validation rather than hard analytics.

The focus was on answering the following three questions:






Do users feel less

intimidated when entering

the platform?

Does the learning flow feel

structured rather than

acedemic or overwhelming?

Can they understand

where to start without

explanation?

These signals indicated the design was reducing cognitive friction, associated with bounce rate which was the core goal.

  • Users were able to progress through content without external guidance

  • Users were able to progress

    through content without

    external guidance

  • First-time users asked fewer clarification questions about “where to start”

  • First-time users asked fewer

    clarification questions about

    “where to start”

  • Feedback consistently referenced the experience as approachable,clear,

    and less intimidating

  • Feedback consistently referenced

    the experience as approachable,

    clear and less intimidating

  • Users engaged longer with individual artworks when context was layered

    instead of fully exposed

  • Users engaged longer with

    individual artworks when context

    was layered instead of fully

    exposed

These signals indicated the design was reducing cognitive friction, associated with bounce rate which was the core goal.

DIfferentiate

Moving forward, sustained success for the prouct regardless of business KPI's, will depend on in app spesific features that'll ensure continued accessibility and clearity.


In the world of A.I- Which A.I features will enhance clarity and accessibility. What's the budget and what will the R.O.I be if A.I were to be added- These are all questions to promote continued innovation- just like the world of art is continueing to evolve.

DIfferentiate

Moving forward, sustained success for the prouct regardless of business KPI's, will depend on in app spesific features that'll ensure continued accessibility and clearity.


In the world of A.I- Which A.I features will enhance clarity and accessibility. What's the budget and what will the R.O.I be if A.I were to be added- These are all questions to promote continued innovation- just like the world of art is continueing to evolve.

View Rest of Project

Grethan Pienaar 2026 | Designer | grethanpienaar@gmail.com

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Grethan Pienaar 2026 | Designer | grethanpienaar@gmail.com

Constraints

Because quantitative data was limited, I had to rely on:


-Secondary research

-Pattern-finding rather than assumptions

This Included: