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User Personas:

I was able to create User personas based on the feedback I gathered during the empathise phase of my design process.

Zaineb

Bio

Marketing Manager

AGE 29

Bloemfontein, South Africa

Zaineb is a 29-year-old marketing manager who lives a busy, fast-paced life in Bloemfontein. She loves exploring cultural activities on weekends as a way to unwind and broaden her perspective, but often feels that the art world is not designed for “normal people” like her. With limited time to dive into dense theory, she wants a simple, engaging way to understand art so she can confidently enjoy exhibitions and share those experiences with friends.

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Frustrations

Goals

Learn about art in a way that’s relaxing and enriching during free time.


Explore exhibitions without feeling like an outsider.


Share cultural experiences with friends or family.

Finds traditional museum explanations too academic and alienating.


Has limited time to engage deeply with complex theory.


Feels disconnected from events because she doesn’t understand the background.

Kaitlyn

Bio

Grade 10-12 Art teacher

AGE 32

Bloemfontein, South Africa

Kaitlyn, a dedicated high school art teacher, with the goal to make the learning of art fun, easy and engaging for her students, Frustrated by disjointed information during exhibitions make it hard to create memorable learning experiences for herself and her students. Despite these obstacles, she envisions an app that offers a seamless, visually appealing journey, helping her transform her teaching and inspire her students.


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Goals

Frustrations


To find credible, digestible content that she can share with her students for school projects.


To attend exhibitions feeling more prepared and informed, so it’s intimidating.


To connect students with local culture through art in ways they can understand

Finds museum descriptions inaccessible for everyday learners.


Struggles to keep her students engaged during gallery visits.


Wants to enjoy art in her free time but doesn’t want it to feel like “studying.”

Kaitlyn

Bio

Grade 10-12 Art teacher

AGE 32

Bloemfontein, South Africa

Kaitlyn, a dedicated high school art teacher, with the goal to make the learning of art fun, easy and engaging for her students, Frustrated by disjointed information during exhibitions make it hard to create memorable learning experiences for herself and her students. Despite these obstacles, she envisions an app that offers a seamless, visually appealing journey, helping her transform her teaching and inspire her students.


|

|

Frustrations

Goals


To find credible, digestible content that she can share with her students for school projects.


To attend exhibitions feeling more prepared and informed, so it’s intimidating.


To connect students with local culture through art in ways they can understand

Finds museum descriptions inaccessible for everyday learners.


Struggles to keep her students engaged during gallery visits.


Wants to enjoy art in her free time but doesn’t want it to feel like “studying.”

Zaineb

Bio

Marketing Manager

AGE 29

Bloemfontein, South Africa

Zaineb is a 29-year-old marketing manager who lives a busy, fast-paced life in Bloemfontein. She loves exploring cultural activities on weekends as a way to unwind and broaden her perspective, but often feels that the art world is not designed for “normal people” like her. With limited time to dive into dense theory, she wants a simple, engaging way to understand art so she can confidently enjoy exhibitions and share those experiences with friends.

|

|

Frustrations

Goals

Learn about art in a way that’s relaxing and enriching during free time.


Explore exhibitions without feeling like an outsider.


Share cultural experiences with friends or family.

Finds traditional museum explanations too academic and alienating.


Has limited time to engage deeply with complex theory.


Feels disconnected from events because she doesn’t understand the background.

User Journey Map

The user journey Map illustrates how the user willl reach the desired destination of both user and business

Action

Tasklist

Feeling

Adjective

Business

Impact

Search for art history apps on app store

Research and compare art history apps

Save favorite apps for consideration.

Explore app and master navigation

Save and take note of key learnings

Check schedule to attend

Engage with exhibition art

Feels disconnected from art,

App downloads, awareness growth

Marketing oppertunities

Increased adoption & session starts

Higher engagement & repeat sessions,

Conversion - exhibition attendance

Opening night attendance KPI met

Unsure where to start,

Curious, discover engaging features

Engaged, intrigued by relevant topics

Excited, anticipates attending

Inspired, socially connected

Download an app that fits her needs

Explore app features,

Selects a beginner-friendly module

Notices module links to an upcoming exhibition,

Attends exhibition with more context & confidence

Action

Tasklist

Feeling

Adjective

Business

Impact

Search for art history apps on app store

Research and compare art history apps

Save favorite apps for consideration.

Explore app and master navigation

Save and take note of key learnings

Check schedule to attend

Engage with exhibition art

Feels disconnected from art,

App downloads, awareness growth

Marketing oppertunities

Increased adoption & session starts

Higher engagement & repeat sessions,

Conversion - exhibition attendance

Opening night attendance KPI met

Unsure where to start,

Curious, discover engaging features

Engaged, intrigued by relevant topics

Excited, anticipates attending

Inspired, socially connected

Download an app that fits her needs

Explore app features,

Selects a beginner-friendly module

Notices module links to an upcoming exhibition,

Attends exhibition with more context & confidence

Paper Wireframes

Early drafts of the app have been mapped out on paper fiirst- with the goal to clarify and to have some creative fun, that can be iterated on fast .

Paper-Wireframes

Low-Medium Fidelity Wireframes

Because this app is the MVP a certain parts of the design off the app continiously changed- the most noticable change- the app navigation bar-and was excluded on certain pages.

ArtHive Archive: Project 3

For the third archive project, upload your images and enter the relevant project or archive details below. The grid is ready for visuals, while this area remains editable for any supporting text.

Mockups

Mockups

Seeing the vision came to life is always rewarding and seeing sometimes how the smallest of iterations can make the biggest difference- the navigation bar was that small iteration in this part of the design process.

Grethan Pienaar 2026 | Designer | grethanpienaar@gmail.com

Thanks For Watching- See more projects below

Grethan Pienaar 2026 | Designer | grethanpienaar@gmail.com